Hi Sherman,

On 1/28/07, sherman wilcox <[EMAIL PROTECTED]> wrote:
I'm wondering how well the OSG can handle tens of thousands (< 100,000) of
these city names in terms of performance and memory consumption.

100,000 is quite a few, how it impacts on things on things depends on
how you manage the whole scene - at all 10,000 loaded at once?
Created on demand?  Are they LOD'd?

I'd suggest doing an experiment with loadeding all at once then bit by
bit add the various tricks to get things working sweetly.  You won't
ever have 100,000 names on screen at once so LOD and a good balanced
quad tree will probably do the trick.

Robert.
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