Hi Ivan, On 1/28/07, Ivan BolĨina <[EMAIL PROTECTED]> wrote:
The one simple thing helped somehow (5 frames), I wrote ComputeBoundingSphereCallback and it just returns position of effect and some radius. Any more suggestions how can I track down problem. My feeling is that it is cpu related, my graphics card is nvidia 6600gt and textures are 8x8 and total number of particles = 10x100=1000.
The osgviewer has stats built into it, simply press 's' a couple of times to see the various stats for update, cull and draw. To check if fill is a problem try your app in windowed mode and change the size of the screen, if the frame rate goes up as the window gets smaller then you are fill limited. Robert.
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