Hi Melis,

W.r.t Collada support, the OSG's plugin is new so will just cover the
basics right now, over time I expect members of the community will
find an area that is lacking and add the required support - this is
the beauty of open source ;-)

So if you do find areas lacking for your own work learn a bit about
the OSG source and the COLLADA DOM that it uses and roll your sleeves
up and add what is missing.

While this might seem a bit daunting, it isn't too bad once you get
into it.  I believe COLLADA to be the right format for what you want
to do so will probably be worth the investment.

Robert.

On 1/28/07, melis melis <[EMAIL PROTECTED]> wrote:
Hi Robert;
 Thanks for the comments. I have biased towards the usage of Collada, and
found out that it is really pretty new in that it doesnt support(the one for
the osg - Collada reader writer 1.4) not only animation but camera and light
yet, but really very nice job :)), I think I will let a try to
ColladaMaya...

 Thanks a lot again :)
 Melis


On 1/28/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
> Hi Melis,
>
> From your list the OSG has readers for VRML, .3ds, .x (directx - works
> on all platforms) and Collada.  However, of these the OSG only has a
> writer for Collada.
>
> Collada is still pretty new so there support isn't very mature in the
> various modelers and graphics toolkits but the situation is improving.
> Collada is about data interchange, its the only one from you list that
> is focused purely on this, the rest are biased towards some particular
> app or usage model.
>
> Robert.
>
> On 1/28/07, melis melis <[EMAIL PROTECTED]> wrote:
> > Hi there;
> >
> >  I am just looking for an easy and supported file format(may be by a
> > concortium, or sourceforge, or some other well-known) to save my
animated
> > files. I have searched around and were able to find some like VRML, X3D,
> > Collada, 3DXML, xVRML, 3ds, fbx, XAML,U3D, directx do any of you have
any
> > idea about which one to prefer? I want my files to be able to save
animation
> > files in addition to modelling, and want it to be as easy as possible,
and
> > also compatible with osg (may be via already written plug-ins) and
easily
> > convertible to other standardized formats maybe. The animations will
however
> > be complex ones and I will be using OSG or Maya in reading and writing
these
> > files. Upto now what I have in hand is that;
> >
> >  *  osgDB supports vrml 1.0 files and has somehow incomplete plug-in for
> > vrml 2.0, the link on the osg-plugin page - vrml 2.0 reader plugin.
> >  * 3Ds seems to have a complex structure(at last I couldnt resolved
easily)
> > and the specifications seems to be not opened, (I am not sure maybe I am
> > wrong).
> >  * DirectX seems to be only for windows.
> >  * 3DXML seems to be just for modelling files.
> >  * Collada seems to be good enough since now has support of physics but
> > seems less popular to other vrml and x3d, or maybe I am wrong.
> >  * VRML and X3D seems to have the standard about web3D.
> >
> >  I will be gratefull about listening your experiences with any of these
> > formats or others (that I am not aware of :( )
> >
> >  Any ideas, any articles and any links discussing the advantages and
> > disadvantages will be greatly appreciated.
> >
> >  Thanks a lot , Melis :)
> >
> > _______________________________________________
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> > [email protected]
> > http://openscenegraph.net/mailman/listinfo/osg-users
> > http://www.openscenegraph.org/
> >
> >
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