> middle-ware and should facilitate this, I personally believe the
> languages are just part of the road that gets you to this end
> destination they aren't a end in themselves.

Ohh, that hurts. :) I have found that using Python concepts while using 
Python makes things a lot easier, not to mention reduces development time 
and encourage reusability. It would be a shame to give up the things that 
makes development with Python such a pleasure.
It would also make the API unnecessarily slow and cumbersome to use, at 
least from a Python users perspective.

I think, that if we gave a proper Python API a shot you would see a flood of 
OSG users building quite impressive software with it. PyGame is such a 
success-story and Panda3D also has a nice portfolio of example games.

Some of the other engines have failed horribly in the task to translate 
their API's to Python. They look dreadful from a Python programmers point of
view, mostly because they don't use common Python concepts.

> Please don't sit tight, if you have the itch please scratch it.  I
> would love to osgPython get up to up working well enough to go off and
> write real applications with for 1.3.  We need members with the
> appropriate skills to make it happen ;-)

I don't know that much about the direction of osgIntrospection and I 
certainly lack the C++ skills needed to enhance it. This is mainly why I 
pursuit the Python issue. However, I'll assist with plenty of hours of 
tedious testing and any advice request regarding the Python API and nifty 
ways to make OSG adhere to the Python thinking.

I've e-mailed some of the maintainers/original authors of the currently 
existing projects, the main problem seems to be to focus the efforts on one 
solution and keep up with current OSG development. Perhaps you could launch 
a mini project, see why people have found different solutions and if they 
can't come together on an agreement for one, unified solution?

/Peter
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