There seems to be a memory leak in osgText. The output of valgrind it the 
following:

==4911== 2,700 bytes in 675 blocks are definitely lost in loss record 214 of 
319
==4911==    at 0x40234E8: malloc (vg_replace_malloc.c:207)
==4911==    by 0x4B6C874: _mesa_malloc (imports.c:79)
==4911==    by 0x4B8F130: _mesa_init_teximage_fields (teximage.c:1183)
==4911==    by 0x4B73830: _mesa_generate_mipmap (mipmap.c:936)
==4911==    by 0x4B9C2CE: _mesa_store_texsubimage2d (texstore.c:3181)
==4911==    by 0x4B304E6: r300TexSubImage2D (r300_tex.c:768)
==4911==    by 0x4B91B18: _mesa_TexSubImage2D (teximage.c:2696)
==4911==    by 0x47CB8E7: glTexSubImage2D (glapitemp.h:1828)
==4911==    by 0x44E5221: osgText::Font::Glyph::subload() const (Font.cpp:718)
==4911==    by 0x44E8EE4: osgText::Font::GlyphTexture::apply(osg::State&) 
const (Font.cpp:570)
==4911==    by 0x44FEBD2: osg::State::applyTextureAttribute(unsigned, 
osg::StateAttribute const*) (State:927)
==4911==    by 0x44F6595: osgText::Text::renderWithPolygonOffset(osg::State&, 
osg::Vec4f const&) const (Text.cpp:1986)

Regards
-- 
Papadakos Panagiotis
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