Hi Robert,
I calculate the angle in one axis between the view matrix of the actual frame 
and the frame before. 
After that I set the viewmatrix about that angle back. Everything works but the 
geometries are flickering.
Is this the wrong way to do this?
Thanks 
Sascha


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Robert Osfield
Sent: Friday, February 02, 2007 11:45 AM
To: osg users
Subject: Re: [osg-users] Disable rotaten axis of the viewer


Hi Sascha,

On 2/2/07, Sascha Kuhn <[EMAIL PROTECTED]> wrote:
> I want to disable some rotaten axis of the camera. So that I can rotation 
> maybe in only one or two axis with the mouse.
> I handle with the viewer matrix to set the view, is there a easier way to 
> disable this rotaten axis?

The osgGA camera manipulators don't provide a wide range of controls
of how they behavior.  If you want custom behavior then simply write
your own manipulator or simply set the main camera's view matrix per
frame.

Robert.
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