Hi Brede, I know rendering options in the comment field is not part of the OpenFlight specification. But, the old loader would read the comment fields into description field of groups/objects. This allows one to write a node visitor that does use the comment field to do rendering things not in the OpenFlight specification. Using the comment fields to extend OpenFlight files has been a common method used by many. Since comment fields are in the OpenFlight specification, it would be nice if they were preserved in the scene graph, or at least an option to do so. You know what I mean? I can do this at a later date. I know you put a lot of work into the new plugin, so I want to help as much as I can.
Zach _____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brede Johansen Sent: Sunday, February 04, 2007 12:51 To: osg users Subject: Re: [osg-users] OpenFlight plugin Hi Zach, The new loader doesn't try to be clever. E.g If your flight file specifies a lit face without normals thats what you get. By default the OpenFlight loader performs some optimizations to give better performance out of the box (osgviewer) but this can be disabled with the reader option "preserveFace". Rendering options in the comment field is not part of the OpenFlight specification. Without a model I can only guess but you could try to perform a "calculate shading" in Creator to regenerate normals. Regards, Brede On 2/4/07, Zach Deedler <[EMAIL PROTECTED]> wrote: Hmmm, it used to have problems finding external references and textures, but it didn't seem to have that problem just now. However, the scenes do look different. If I turn off lighting, the new plugin looks similar. However, I use the comment field to add additional rendering parameters to flt files. This does not seem to be getting into the new OpenFlight plugin. I'm assuming the new OpenFlight plugin is ignoring the comment fields. When, I get some time I can take a look at adding this. Anybody know why the new OpenFlight plugin is rendering the scene darker? Is something different in normals? Thanks. Zach -----Original Message----- From: [EMAIL PROTECTED] [ <mailto:[EMAIL PROTECTED]> mailto:[EMAIL PROTECTED] On Behalf Of Joakim Simonsson Sent: Sunday, February 04, 2007 11:37 To: osg users Subject: Re: [osg-users] OpenFlight plugin On Sun, 04 Feb 2007 17:29:11 +0100, Zach Deedler <[EMAIL PROTECTED]> wrote: > I was wondering if people could chime in on their use of the flt plugins? > Do you use? > 1) old flt plugin > or > 2) OpenFlight plugin I've used the old plugin until some weeks ago. When caching of textures was implemented, i migrated to the new plugin. And as far as I have experienced, it works great. > My flt models do not convert correctly using the OpenFlight plugin. What is not converting correctly? -- Joakim Simonsson _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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