Hi Zach, On 2/6/07, Zach Deedler <[EMAIL PROTECTED]> wrote:
Are the different threading models the same between windows and linux? I remember seeing that windows osg (probably producer) didn't support thread per context before.
All threading models are available on all platforms. In osgViewer threading is entirely orthogonal to windowing, as long the base GraphicsWindow class provides all the makeCurrent/releaseContext/swapBuffers etc that are required everything else should work just fine. Andre's done a good job with GraphicsWindowWin32 so pretty well all the boxes and ticked and has ensured that multi-thread, multi-graphics windows works. Getting things to work multi-thread also required fixes to the core OSG unrelated to windowing, these were static data structure.initialization issues. Robert. _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/