Hi Staphan, On 2/8/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
This sounds like a bug. Making the MatrixTransform dynamic will be a workaround, but a real fix will involved the FlatenStaticTransformsVisitor being away of PagedLOD's and ProxyNode's and not optimizing subgraphs with them in.
A fix for this bug is now checked in. Your model now loads fine, albiet with big frame drops while each of large tiles is loaded/OpenGL objects are built. One thing that I found real odd is when trying to drive around the model the drive manipulator kept driving me sideways. This is not something I have seen before, and I don't really have a clue why its happening on only this model. The other manipulators work fine. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
