Hi Staphan,

On 2/8/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
This sounds like a bug.  Making the MatrixTransform dynamic will be a
workaround, but a real fix will involved the
FlatenStaticTransformsVisitor being away of PagedLOD's and ProxyNode's
and not optimizing subgraphs with them in.

A fix for this bug is now checked in.  Your model now loads fine,
albiet with big frame drops while each of large tiles is loaded/OpenGL
objects are built.

One thing that I found real odd is when trying to drive around the
model the drive manipulator kept driving me sideways.  This is not
something I have seen before, and I don't really have a clue why its
happening on only this model.  The other manipulators work fine.

Robert.
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