Hi, Orginal texture size is 3000x3000 pixel. it is automatically scaling the texture to 4096*4096. When I reduce the texture size ( with picture editor ) to 1024*1024, it works without any problem.
Maybe it is a driver bug... Best 2007/2/7, Robert Osfield <[EMAIL PROTECTED]>:
On 2/7/07, Mustafa <[EMAIL PROTECTED]> wrote: > Hi Robert, > I am trying the code below. I will blend two texture on GPU ( I will > try different GLSL algorithms). But the code gives error at osg\state > file at line 1377 ( while applying each attribute in the attribute > list). When I remove the last 4 line of the below code it is working > withour error. Do you have any idea about the error? I have 0 idea. What errors are you getting, these are the cluses required to help detect what is up. Also try enabling debug messages by setting hte env var OSG_NOTIFY_LEVEL to DEBUG. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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