Hi, Orginal texture size is 3000x3000 pixel. it is automatically
scaling the texture to 4096*4096. When I reduce the texture size (
with picture editor ) to 1024*1024, it works without any problem.

Maybe it is a driver bug...

Best


2007/2/7, Robert Osfield <[EMAIL PROTECTED]>:
On 2/7/07, Mustafa <[EMAIL PROTECTED]> wrote:
> Hi Robert,
> I am trying the code below. I will blend two texture on GPU ( I will
> try different GLSL algorithms). But the code gives error at osg\state
> file at line 1377 ( while applying each attribute in the attribute
> list). When I remove the last 4 line of the below code it is working
> withour error. Do you have any idea about the error?

I have 0 idea.

What errors are you getting, these are the cluses required to help
detect what is up.  Also try enabling debug messages by setting hte
env var OSG_NOTIFY_LEVEL to DEBUG.

Robert.
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