Hi Robert,

That seems like a sensible approach as it would avoid the issue altogether,
at the expense of a little bit more code to properly handle the threading
model transitions.

André

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield
Sent: February-10-07 4:49 AM
To: osg users
Subject: Re: [osg-users] osgviewer threading model control and stats report

Hi André,

On 2/9/07, André Garneau <[EMAIL PROTECTED]> wrote:
> FYI: I have double-checked this today and this is not an issue. The new
> NVIDIA worker threads will only appear on the first wglMakeCurrent() of
> newly created OSG graphic threads.

It would complicate code, but perhaps one way to tackle this would be
to assign one thread to GraphicsContext and allow its run method to
releaseContext, go into sleep and on being reawakened will do a
makeCurrent and carry on in its merry way.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to