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I want light relative to eye coordinates. Better to whole camera (eye)
matrix. I try use ABSOLUTE_RF. But the light works magically. When I
move with camera (eye), the light is not moving. It is only rotating.
Must I set the position of light, if I want it to be at position of the
camera (eye)?
- Re: [osg-users] light -> view space UnSeal
- Re: [osg-users] light -> view space Robert Osfield
