HI Ulrich, Thanks for the BlendColor submission. I have begun merging, but a number of the files are all inlined together, no doubt due to known bug in thunderbird.
Could you zip all the files up and send them, or apply fixes to your mail tool. See SubmissionsProtocol on the wiki for details on how to workaround this mail tool bug. Cheers, Robert. On 2/13/07, Ulrich Hertlein <[EMAIL PROTECTED]> wrote:
Hi Robert, long time no hear, I'm (again) distracted by non-OSG work... As it happens I did support for BlendColor read/write in ive a while back. The files are attached. Cheers! /ulrich Robert Osfield wrote: > On 2/12/07, carina skajaa <[EMAIL PROTECTED]> wrote: >> I'm trying to convert from collada format .dae to .ive, but i get an >> error >> message saying: >> Error writing IVE file: StateSet::write(): Unknown StateAttribute: >> BlendColor >> >> I've checked in stateattribute that it contains BlendColor. >> I'm new to osg and now i've run out of ideas on how to fix this so I'm >> hoping that someone can help me! > > I'm afraid there isn't any easy answer to this, as the .ive plugin > doesn't yet have support for BlendColor, and a few other OSG classes. > What we do is when one is found to be missing we add it and check it > into CVS. #ifndef IVE_BLENDCOLOR #define IVE_BLENDCOLOR 1 #include <osg/BlendColor> #include "ReadWrite.h" namespace ive{ class BlendColor : public osg::BlendColor, public ReadWrite { public: void write(DataOutputStream* out); void read(DataInputStream* in); }; } #endif TOPDIR = ../../.. include $(TOPDIR)/Make/makedefs CXXFILES =\ AlphaFunc.cpp\ AnimationPathCallback.cpp\ AnimationPath.cpp\ AzimElevationSector.cpp\ AzimSector.cpp\ AutoTransform.cpp\ Billboard.cpp\ BlendColor.cpp\ BlendFunc.cpp\ BlinkSequence.cpp\ ClipNode.cpp\ ClipPlane.cpp\ ClusterCullingCallback.cpp\ Camera.cpp\ CameraView.cpp\ ConeSector.cpp\ ConvexPlanarOccluder.cpp\ ConvexPlanarPolygon.cpp\ CoordinateSystemNode.cpp\ CullFace.cpp\ DataInputStream.cpp\ DataOutputStream.cpp\ Depth.cpp\ DirectionalSector.cpp\ DOFTransform.cpp\ Drawable.cpp\ DrawArrayLengths.cpp\ DrawArrays.cpp\ DrawElementsUByte.cpp\ DrawElementsUInt.cpp\ DrawElementsUShort.cpp\ ElevationSector.cpp\ EllipsoidModel.cpp\ Exception.cpp\ FragmentProgram.cpp\ FrontFace.cpp\ Geode.cpp\ Geometry.cpp\ Group.cpp\ Image.cpp\ Impostor.cpp\ Light.cpp\ LightModel.cpp\ LightPoint.cpp\ LightPointNode.cpp\ LightSource.cpp\ LineWidth.cpp\ LOD.cpp\ Material.cpp\ MatrixTransform.cpp\ MultiSwitch.cpp\ MultiTextureControl.cpp\ Node.cpp\ Object.cpp\ OccluderNode.cpp\ PagedLOD.cpp\ Point.cpp\ PointSprite.cpp\ PolygonMode.cpp\ PolygonOffset.cpp\ PositionAttitudeTransform.cpp\ PrimitiveSet.cpp\ Program.cpp\ ProxyNode.cpp\ ReaderWriterIVE.cpp\ Sequence.cpp\ Scissor.cpp\ ShadeModel.cpp\ Shader.cpp\ Shape.cpp\ ShapeDrawable.cpp\ StateSet.cpp\ Switch.cpp\ TexEnvCombine.cpp\ TexEnv.cpp\ TexGen.cpp\ TexGenNode.cpp\ TexMat.cpp\ Text.cpp\ Texture1D.cpp\ Texture2D.cpp\ Texture3D.cpp\ Texture.cpp\ TextureCubeMap.cpp\ TextureRectangle.cpp\ Transform.cpp\ Uniform.cpp\ VertexProgram.cpp\ Viewport.cpp\ VisibilityGroup.cpp\ LIBS += -losgFX -losgSim -losgText $(OSG_LIBS) $(OTHER_LIBS) TARGET_BASENAME = ive include $(TOPDIR)/Make/cygwin_plugin_def PLUGIN = $(PLUGIN_PREFIX)$(TARGET_BASENAME).$(PLUGIN_EXT) include $(TOPDIR)/Make/makerules #ifndef IVE_READWRITE #define IVE_READWRITE 1 #include "DataInputStream.h" #include "DataOutputStream.h" namespace ive { // Objects and Nodes #define IVEOBJECT 0x00000001 #define IVENODE 0x00000002 #define IVEGROUP 0x00000003 #define IVEMATRIXTRANSFORM 0x00000004 #define IVESTATESET 0x00000005 #define IVEGEODE 0x00000006 #define IVEIMAGE 0x00000007 #define IVELIGHTSOURCE 0x00000008 #define IVELIGHT 0x00000009 #define IVEBILLBOARD 0x00000010 #define IVELOD 0x00000011 #define IVESEQUENCE 0x00000012 #define IVETRANSFORM 0x00000013 #define IVEPOSITIONATTITUDETRANSFORM 0x00000014 #define IVEANIMATIONPATH 0x00000015 #define IVESWITCH 0x00000016 #define IVEOCCLUDERNODE 0x00000017 #define IVEIMPOSTOR 0x00000018 #define IVECONVEXPLANAROCCLUDER 0x00000019 #define IVECONVEXPLANARPOLYGON 0x00000020 #define IVEPAGEDLOD 0x00000021 #define IVEDOFTRANSFORM 0x00000022 #define IVECOORDINATESYSTEMNODE 0x00000023 #define IVEELLIPSOIDMODEL 0x00000024 #define IVETEXGENNODE 0x00000025 #define IVECLIPNODE 0x00000026 #define IVEPROXYNODE 0x00000027 #define IVECAMERA 0x00000028 #define IVECAMERAVIEW 0x00000029 #define IVEAUTOTRANSFORM 0x00000030 // Node callbacks #define IVENODECALLBACK 0x00000050 #define IVEANIMATIONPATHCALLBACK 0x00000051 #define IVECLUSTERCULLINGCALLBACK 0x00000052 // State attributes. #define IVESTATEATTRIBUTE 0x00000100 #define IVEALPHAFUNC 0x00000101 #define IVEBLENDFUNC 0x00000102 #define IVEBLENDFUNCSEPARATE 0x00000103 #define IVEBLENDCOLOR 0x00000105 #define IVEMATERIAL 0x00000110 #define IVETEXTURE 0x00000120 #define IVETEXTURE1D 0x00000121 #define IVETEXTURE2D 0x00000122 #define IVETEXTURE3D 0x00000123 #define IVETEXTURECUBEMAP 0x00000124 #define IVETEXENV 0x00000125 #define IVETEXENVCOMBINE 0x00000126 #define IVETEXGEN 0x00000127 #define IVECULLFACE 0x00000128 #define IVEPOLYGONOFFSET 0x00000129 #define IVESHADEMODEL 0x0000012A #define IVEPOINT 0x0000012B #define IVETEXMAT 0x0000012C #define IVELINEWIDTH 0x0000012D #define IVEFRAGMENTPROGRAM 0x0000012E #define IVEVERTEXPROGRAM 0x0000012F #define IVEDEPTH 0x00000130 #define IVELIGHTMODEL 0x00001121 #define IVECLIPPLANE 0x00001122 #define IVEFRONTFACE 0x00001123 #define IVEPROGRAM 0x00001124 #define IVESHADER 0x00001125 #define IVEUNIFORM 0x00001126 #define IVEVIEWPORT 0x00001127 #define IVESCISSOR 0x00001128 #define IVEPOLYGONMODE 0x00001129 #define IVETEXTURERECTANGLE 0x00001130 #define IVEPOINTSPRITE 0x00001131 // Drawables #define IVEDRAWABLE 0x00001000 #define IVEGEOMETRY 0x00001001 #define IVESHAPEDRAWABLE 0x00001002 // Shapes #define IVESHAPE 0x00002000 #define IVESPHERE 0x00002001 #define IVEBOX 0x00002002 #define IVECONE 0x00002004 #define IVECYLINDER 0x00002005 #define IVECAPSULE 0x00002006 #define IVEHEIGHTFIELD 0x00002007 // Primitive set #define IVEPRIMITIVESET 0x00010000 #define IVEDRAWARRAYS 0x00010001 #define IVEDRAWARRAYLENGTHS 0x00010002 #define IVEDRAWELEMENTSUSHORT 0x00010003 #define IVEDRAWELEMENTSUINT 0x00010004 #define IVEDRAWELEMENTSUBYTE 0x00010005 // osgSim classes #define IVEBLINKSEQUENCE 0x00100001 #define IVEAZIMELEVATIONSECTOR 0x00100002 #define IVEELEVATIONSECTOR 0x00100003 #define IVEAZIMSECTOR 0x00100004 #define IVECONESECTOR 0x00100005 #define IVELIGHTPOINT 0x00100006 #define IVELIGHTPOINTNODE 0x00100007 #define IVEMULTISWITCH 0x00100008 #define IVEVISIBILITYGROUP 0x00100009 #define IVEDIRECTIONALSECTOR 0x0010000A // osgFX classes #define IVEMULTITEXTURECONTROL 0x01000001 //osgText classes #define IVETEXT 0x10000001 class ReadWrite{ public: virtual ~ReadWrite() {} virtual void write(DataOutputStream* out) const = 0; virtual void read(DataInputStream* out) const = 0; }; } #endif // IVE_READWRITE
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