CPU:
Intel Dual Core : T7600 2.33 GHz
2 GB RAM
GPU:
ATI Mobility Radeon X1600 : Driver ATI Version 8.24
Windows:
Windows XP : Version 2002, Service Pack 2, all securtiy updates installed /
updated today !
Screen:
1
****************** TEST with SingleThreaded
C:\Dokumente und Einstellungen\adegli>set OSG_THREADING=SingleThreaded
C:\Dokumente und Einstellungen\adegli>osgshaders
GraphicsWindowWin32::setPixelFormat() - Found a matching pixel format but
without the WGL_SWAP_METHOD_ARB specification for screen #0
Warning: deleting still referenced object 014AB0C0 of type 'class
osg::Referenced *'
the final reference count was 1, memory corruption possible.
******************DEADLOCK
2007/2/14, Robert Osfield <[EMAIL PROTECTED]>:
Hi Adrain,
Thanks for screenshots, it does like a thread issue of some kind.
Again, could please answer the following questions:
What hardware do you have ?
1.a) Graphics hardware
1.b) CPU type, number of cores, are they enabled?
1.c) Number of screens and their configuration
It is *absolutely* essential to know this as it has a great impact on
pining down what might be wrong.
As this could be a threading issue, it'd be worth toggle different
threading modes, you can now do this via the env var OSG_THREADING, so
try:
set OSG_THREADING=SingleThreaded
osgshaders
And see what happens.
I'll do some stress testing of osgshaders at might to see if I can
trip the same error.
Robert.
On 2/14/07, Adrian Egli <[EMAIL PROTECTED]> wrote:
> Hi Robert, and others
>
> i worked on the problem, please have a look at the attachements.
>
> detailed information attached, for robert, the last mails were just for
your
> information that it doesn't work, now i can tell really more, have a
look at
> the files, may you need still more information.
>
> /adegli
>
> 2007/2/14, Robert Osfield <[EMAIL PROTECTED]>:
> > Hi J-S,
> >
> > osgmanipuilator is a new example, and I haven't yet had a chance to
> > port it across to osgViewer. Work in this direction has started, but
> > requires mods to further mods to osgManipulator to make it a bit more
> > flexible w.r.t how its set up. Could you send a complete modified
> > osgmanipulator.dsp?
> >
> > As for the wrappers errors, not sure how to fix these.
> >
> > Robert.
> >
> > On 2/14/07, Jean-Sebastien Guay < [EMAIL PROTECTED]>
wrote:
> > > Hello Robert,
> > >
> > > > I have merged and number of build and execution fixes today, so
CVS
> > > > should now be in a better position under Windows and X11. XCode
> > > > projects will still be out of sync though.
> > > >
> > > > Please keep testing :-)
> > >
> > >
>
-------------------------------------------------------------------------------
> > > Project "example osgmanipulator":
> > > - It still has a dependency on Producer... I thought you had
converted
> all
> > > examples to osgViewer?
> > > - In the interim, the Win32 project file does not have the Producer
lib
> > > directory in "additional library paths" :
> > > ../../../../Producer/lib/$(PlatformName)
> > >
> > >
>
-------------------------------------------------------------------------------
> > > Project "Core osgManipulator":
> > > - Dragger.cpp: I get this error:
> > >
> > > 1>..\..\src\osgManipulator\Dragger.cpp(34) : error
> C2664:
> > >
> 'std::_Vector_iterator<_Ty,_Alloc>::_Vector_iterator(const
> > > std::_Vector_iterator<_Ty,_Alloc> &)' : cannot convert
> parameter 1 from 'int'
> > > to 'const std::_Vector_iterator<_Ty,_Alloc> &'
> > > 1> with
> > > 1> [
> > > 1> _Ty=osgUtil::Hit,
> > > 1> _Alloc=std::allocator<osgUtil::Hit>
> > > 1> ]
> > > 1> Reason: cannot convert from 'int' to 'const
> > > std::_Vector_iterator<_Ty,_Alloc>'
> > > 1> with
> > > 1> [
> > > 1> _Ty=osgUtil::Hit,
> > > 1> _Alloc=std::allocator<osgUtil::Hit>
> > > 1> ]
> > > 1> No constructor could take the source type, or constructor
> overload
> > > resolution was ambiguous
> > >
> > > At Dragger.cpp line 33, if I remove the 0 from the hitIter
constructor
> call, it
> > > compiles. Dunno if this is the right fix, but I think an iterator is
> > > initialized to zero anyways...
> > >
> > >
>
-------------------------------------------------------------------------------
> > > Project "osgWrapper osgViewer":
> > > I get the following linker errors:
> > >
> > > 9>CompositeViewer.obj : error LNK2019: unresolved external symbol
> > > "__declspec(dllimport) public: void __thiscall
> > > osgViewer::CompositeViewer::setFrameStamp(class
> osg::FrameStamp *)"
> > >
> ([EMAIL PROTECTED]@osgViewer@@[EMAIL PROTECTED]
@@@Z)
> > > referenced in function "public: __thiscall `anonymous
> > > namespace'::reflector46::reflector46(void)"
> > > ([EMAIL PROTECTED]@@[EMAIL PROTECTED])
> > > 9>Viewer.obj : error LNK2019: unresolved external symbol
> "__declspec(dllimport)
> > > public: void __thiscall
> osgViewer::Viewer::setFrameStamp(class osg::FrameStamp
> > > *)" ([EMAIL PROTECTED]@osgViewer@@[EMAIL PROTECTED]
@@@Z)
> > > referenced in function "public: __thiscall `anonymous
> > > namespace'::reflector52::reflector52(void)"
> > > ([EMAIL PROTECTED]@@ [EMAIL PROTECTED])
> > >
> > >
> > > Other than that, everything seems to compile. Note that this is in
Debug
> only.
> > > I'm compiling Release as we speak.
> > >
> > > J-S
> > > --
> > > ______________________________________________________
> > > Jean-Sebastien Guay [EMAIL PROTECTED]
> > > http://whitestar02.webhop.org/
> > > _______________________________________________
> > > osg-users mailing list
> > > [email protected]
> > > http://openscenegraph.net/mailman/listinfo/osg-users
> > > http://www.openscenegraph.org/
> > >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://openscenegraph.net/mailman/listinfo/osg-users
> > http://www.openscenegraph.org/
> >
>
>
> _______________________________________________
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>
>
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