Hi,

On 2/14/07, Ignacio José López Rodríguez <[EMAIL PROTECTED]> wrote:
   I have still some doubts. Why does TEXGEN need to express the coord via
Planes? What does it mean?

TexGen is controls the ability of the graphics hardware to compute the
texture coordinates from the vertex coordiantes.  To understand this
fully you really have to sit down and read some documentation on
OpenGL, do a search for glTexGen.

I thinked that i had to pass OSG the position and
size of the texture. And... other question. I've noticed that some people
call the "image->allocateImage" method. Do i have to use it?

   And you are right. We are thinking to implement other version of the
terrain engine using an algorithm like "chunked lod".

We'll you already have scene graph that has paging built into it, such
a ChunkLOD terrain engine is a bit of reimplementation of what is
already checked and working :-)

The OSG's paging system is much more flexible that ChunkLOD and is
able to cope with whole earth databases.  It works fully
multi-threaded, with multiple graphics context support.    The paging
works around two classes osg::PagedLOD and osgDB::DatabasePager.

osgProducer::Viewer and osgViewer viewer classes all support the
database paging out of the box, you needn't do anything more than just
load the top most tile in your database, everything else will be done
for you.

If you want to generated paged database then use osgdem (see docs on
openscenegraph wiki).  Alternatively you could use a database
generated using Terrex's tools as the OSG supports Terrapge paging as
well (its implemented ontop of PagedLOD/DatabasePager).

Robert.
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