HI Adrain,

On 2/15/07, Adrian Egli <[EMAIL PROTECTED]> wrote:
at the end, yes no access violation, but  didn't terminate  them self


Sounds like a dead lock on exit.  Could you run these apps in a
debugger and try to exit, then ctrl-c it to find out where the
deadlock is occurring.  Note there may well be several threads
running.

Another thing you could try is disabling threading via setting the env
OSG_THREADING=SingleThreaded.

As general notes osgvertexprogram and osgscalarbar are all pretty
standard examples and don't do anything special. So if these deadlock
then its likely just down to timing, and that the same could happen to
other examples if and when the timing changes.   This type of
inconsistent behavior is rather common issue with debugging
multi-threaded apps.

 So if you can fix these 4 error, than we will get a nice version for VC2003
:-)  Wrappers:
--------------------------------------------------------------------------------------------------------------------------------
C:\dev\OpenSceneGraphCVS\OpenSceneGraph\src\osgWrappers\osg\PrimitiveSet.cpp(875):
error C2947: expecting '>' to terminate template-argument-list, found '>>'
C:\dev\OpenSceneGraphCVS\OpenSceneGraph\src\osgWrappers\osg\Array.cpp(608):
error C2947: expecting '>' to terminate template-argument-list, found '>>'
C:\dev\OpenSceneGraphCVS\OpenSceneGraph\src\osgWrappers\osgText\Text.cpp(383):
error C2026: string too big, trailing characters truncated
C:\dev\OpenSceneGraphCVS\OpenSceneGraph\src\osgWrappers\osgText\String.cpp(85):
error C2947: expecting '>' to terminate template-argument-list, found

I have just checked in a few extra spaces into I_BaseType and
I_VirtualBaseType entries in osgIntrospection/ReflectionMacros,
fingers crossed this will solve the three of the above.  This change
in now checked in.

The string too big problem sound a bit more problematic though, sounds
like a compiler limitation.

Robert.
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