If I understand you correctly, I think your problem relates more to how the
scene graph is set up. If you want multiple RTTs of the same scene, you need
to make sure that all the objects that you want in each RTT are children of
each RTTCamera - as per the attached scene graph. Each matrixtransform puts
the "camera" in the right position to view the scene (wherever that is) -
this transform will need to be updated when the object which you are trying
to follow moves. This scenegraph will generate the textures as required;
you'll have to put them on HUD objects (which won't be part of the RTT
subgraph).

Hope that helps,

David

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