If I understand you correctly, I think your problem relates more to how the scene graph is set up. If you want multiple RTTs of the same scene, you need to make sure that all the objects that you want in each RTT are children of each RTTCamera - as per the attached scene graph. Each matrixtransform puts the "camera" in the right position to view the scene (wherever that is) - this transform will need to be updated when the object which you are trying to follow moves. This scenegraph will generate the textures as required; you'll have to put them on HUD objects (which won't be part of the RTT subgraph).
Hope that helps, David
<<attachment: Clipboard-1.jpg>>
_______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
