For non-osg Java scenegraphs there is also JMonkeyEngine. It's decent
enough but feels really immature compared to OSG. Still, you can get
stuff done in it and it is speedy enough... of you don't already have an
OSG option.
-Paul
Philip Hahn wrote:
Hey Ben-
A friend of mine had looked into the state of 3D under Java awhile back
for a personal project (he wanted to poke around with some game
programming) and he felt the state of affairs, scenegraph or not was
pretty abysmal. Java has their own J3D api but it is pretty bad from
what I have heard, and there really is not anything else out there.
One option however might be Irrlicht. http://irrlicht.sourceforge.net/
It is written in C++ but has .NET and Java bindings (other languages
too). Cross platform. It uses your choice of OpenGL and DirectX for
rendering, of course depending on platform. The basics are similar to
OSG, similar render loop, etc.
I havent used it other than running a few of the examples about six
months ago.
Good luck
Philip Hahn
On 2/15/07, * Ben Cain* <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>> wrote:
Hello,
I'm somewhat of a Java newbie concerning Java's 3D capabilities.
Is it even possible to develop a native-Java implementation of
OSG? Would
it still require an OpenGL binding?
If working on a Java application and needing a 3D scene graph
capability ...
what would be the best approach now that JavaOSG is no longer under
development?
Is there any interest in this capability?
Thanks in advance,
Ben
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