For non-osg Java scenegraphs there is also JMonkeyEngine. It's decent enough but feels really immature compared to OSG. Still, you can get stuff done in it and it is speedy enough... of you don't already have an OSG option.

-Paul

Philip Hahn wrote:

Hey Ben-

A friend of mine had looked into the state of 3D under Java awhile back for a personal project (he wanted to poke around with some game programming) and he felt the state of affairs, scenegraph or not was pretty abysmal. Java has their own J3D api but it is pretty bad from what I have heard, and there really is not anything else out there.

One option however might be Irrlicht. http://irrlicht.sourceforge.net/ It is written in C++ but has .NET and Java bindings (other languages too). Cross platform. It uses your choice of OpenGL and DirectX for rendering, of course depending on platform. The basics are similar to OSG, similar render loop, etc.

I havent used it other than running a few of the examples about six months ago.

 Good luck

Philip Hahn





On 2/15/07, * Ben Cain* <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:

    Hello,

    I'm somewhat of a Java newbie concerning Java's 3D capabilities.

    Is it even possible to develop a native-Java implementation of
    OSG?  Would
    it still require an OpenGL binding?

    If working on a Java application and needing a 3D scene graph
    capability ...
    what would be the best approach now that JavaOSG is no longer under
    development?

    Is there any interest in this capability?

    Thanks in advance,
      Ben


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