Doh! My mistake. I was setting the reference frame again somewhere else and didn't realized it. Looks like ABSOLUTE_RF_INHERIT_VIEWPOINT works fine..... - Terry
Message: 21 Date: Thu, 15 Feb 2007 08:07:19 +0000 From: "Robert Osfield" <[EMAIL PROTECTED]> Subject: Re: [osg-users] Re: osg-users Digest, Vol 29, Issue 23 To: "osg users" <[email protected]> Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset="iso-8859-1" Hi Terry, On 2/15/07, Terry Welsh <[EMAIL PROTECTED]> wrote: > Robert, > As expected, with the latest CVS of OSG my shadow maps were not > working anymore; the CameraNodes were using LOD from their own point > of view. So I added this to all the CameraNodes: > > mCamera[i]->setReferenceFrame(Transform::ABSOLUTE_RF_INHERIT_VIEWPOINT); That's identical the line I have in my locally modified version of your PSSM code: mCamera[i]->setReferenceFrame(Transform::ABSOLUTE_RF_INHERIT_VIEWPOINT); > But it didn't fix it. Am I using ABSOLUTE_RF_INHERIT_VIEWPOINT > incorrectly? Or is there anything else I have to do to my CameraNodes > to inherit the view point? I don't think so.
_______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
