Doh!  My mistake.  I was setting the reference frame again somewhere
else and didn't realized it.  Looks like ABSOLUTE_RF_INHERIT_VIEWPOINT
works fine.....
- Terry

Message: 21
Date: Thu, 15 Feb 2007 08:07:19 +0000
From: "Robert Osfield" <[EMAIL PROTECTED]>
Subject: Re: [osg-users] Re: osg-users Digest, Vol 29, Issue 23
To: "osg users" <[email protected]>
Message-ID:
        <[EMAIL PROTECTED]>
Content-Type: text/plain; charset="iso-8859-1"

Hi Terry,

On 2/15/07, Terry Welsh <[EMAIL PROTECTED]> wrote:
> Robert,
> As expected, with the latest CVS of OSG my shadow maps were not
> working anymore; the CameraNodes were using LOD from their own point
> of view.  So I added this to all the CameraNodes:
>
> mCamera[i]->setReferenceFrame(Transform::ABSOLUTE_RF_INHERIT_VIEWPOINT);

That's identical the line I have in my locally modified version of
your PSSM code:
                
mCamera[i]->setReferenceFrame(Transform::ABSOLUTE_RF_INHERIT_VIEWPOINT);


> But it didn't fix it.  Am I using ABSOLUTE_RF_INHERIT_VIEWPOINT
> incorrectly?  Or is there anything else I have to do to my CameraNodes
> to inherit the view point?

I don't think so.
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