Hi,

to close this thread:

after poking around a lot I finally did a clean checkout of the source -- and voila: it works. Looks like my CraphicsWindowCarbon-header did not get updated correctly, and so the part of the shared contextIds in the constructor was not in place -- so context-sharing did not work. Now everything is fine and happy, even multithreaded. Again, sorry for the noise.

But one small problem is still there:

I added a glFlush before the copyTexture-call in renderStage.cpp for debugging purposes. Here are my observations:

without glFlush the rtt-window is white, but the texture gets updated with the framebuffer, but: the rotation of the cow is choppy (the animation of the flag is fine and smooth) it looks like an internal synchronization issue. If I add the glFlush-call again both animations are smooth.

Stephan
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