Thanks, Mike! I'll take a look at it over the weekend! biv
On 2/16/07, Mike Weiblen <[EMAIL PROTECTED]> wrote:
Hi biv, ok, osgimgconv and the cpp plugin are in the osgToy CVS now, under http://osgtoy.cvs.sourceforge.net/osgtoy/osgtoy/OpenSceneGraph/ Cheers -- mew Gerrick Bivins wrote: > Hi Mike, > That would be "EGGS-Cellent!" We are making a digital text gauge class > that basically wraps a textured quad with a "hole" for updateable > text that we had one of our modelers make a nice texture but we don't > want to redistribute the image around all over the place with our > installs so your tool sounds like a good place to start. > Thanks man! > biv > > > On 2/15/07, *Mike Weiblen* <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote: > > Hi biv, > > osgEphemeris has code to convert images to c code, used to embed the > sun/moon > images. > > I reinvented something similar with a ".cpp" writer plugin, which > dump the > contents of an osg::Image as c++ code; e.g.: "osgimgconv foo.png > foo.cpp" > It's rather immature and not in osgToy yet, but I can send it if you > wish. > > Cheers > -- mew > > > Gerrick Bivins wrote: > > Hi all, > > Does osg support xpm image files? We'd like to be able to compile some > > images into our app so we > > don't have to distribute them and put extra handling > logic(environment > > vars)just for this in our code. wxWidgets has this feature but I > didn't > > see it (as a plugin anyway) in OSG. Is there possibly another way > to do > > something like this in OSG? > > biv _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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