Thanks, Mike! I'll take a look at it over the weekend!
biv


On 2/16/07, Mike Weiblen <[EMAIL PROTECTED]> wrote:

Hi biv,

ok, osgimgconv and the cpp plugin are in the osgToy CVS now, under
http://osgtoy.cvs.sourceforge.net/osgtoy/osgtoy/OpenSceneGraph/

Cheers
-- mew


Gerrick Bivins wrote:
> Hi Mike,
> That would be "EGGS-Cellent!" We are making a digital text gauge class
> that  basically wraps a textured quad with a "hole" for updateable
> text that we had one of our modelers make a nice texture but we don't
> want to redistribute the image around all over the place with our
> installs so your tool sounds like a good place to start.
> Thanks man!
> biv
>
>
> On 2/15/07, *Mike Weiblen* <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> 
wrote:
>
>     Hi biv,
>
>     osgEphemeris has code to convert images to c code, used to embed the
>     sun/moon
>     images.
>
>     I reinvented something similar with a ".cpp" writer plugin, which
>     dump the
>     contents of an osg::Image as c++ code; e.g.: "osgimgconv foo.png
>     foo.cpp"
>     It's rather immature and not in osgToy yet, but I can send it if you
>     wish.
>
>     Cheers
>     -- mew
>
>
>     Gerrick Bivins wrote:
>     > Hi all,
>     > Does osg support xpm image files? We'd like to be able to compile
some
>     > images into our app so we
>     > don't have to distribute them and put extra handling
>     logic(environment
>     > vars)just for this in our code. wxWidgets has this feature but I
>     didn't
>     > see it (as a plugin anyway) in OSG. Is there possibly another way
>     to do
>     > something like this in OSG?
>     > biv
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