Its only good news to have fewer dependencies.
The question is, how many is using OpenTHreads without OpenSceneGraph?
I mean there are boost::threads also? (and a zillion other thread toolkits).
I have a class that I wanted to add to OpenThreads. I got ok several months
ago, but nothing has happened...
So perhaps I can email you the stuff instead Robert so you can review them
for inclusion into OpenThreads?
I would like to lift that class outside of osgHaptics.
Also, the osgDB::reentrentMutex is another class that should go into
OpenThreads, right? Its really better suited for OpenThreads than osgDB.
I really like to use that kind of Mutex to avoid locks in the api. Costs
more but lets you think of the api instead of what methods that can call
eachoter..
/Anders
On 2/17/07, Joakim Simonsson <[EMAIL PROTECTED]> wrote:
On Fri, 16 Feb 2007 21:25:14 +0100, Robert Osfield
<[EMAIL PROTECTED]> wrote:
>
> Or should be just roll include/OpenThreads and src directories into
> OpenSceneGraph/include/src and maintain it along with the rest of the
> OSG?
>
> Thoughts? Aspirations?
Just some quick thoughts.
I think the svn repo structure choosen is a very good one. As revisions
are shared for both osg and openthreads.
If you want to use OpenThreads in a non-osg project, this is also possible
with the current repo-structure.
--
Joakim Simonsson
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--
________________________________________________________________
Anders Backman Email: [EMAIL PROTECTED]
HPC2N/VRlab Phone: +46 (0)90-786 9936
Umea university Cellular: +46 (0)70-392 64 67
S-901 87 UMEA SWEDEN Fax: +46 90-786 6126
http://www.cs.umu.se/~andersb
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