I'm having trouble setting the camera position and direction in osgPython. I assume the way to do it in C++ is via the Viewer::setView(const Matrix&) method, but this doesn't seem to have an effect. I've also tried setViewByMatrix(). I tried using osgViewer/SimpleViewer instead of osgProducer/Viewer, but loadWrapper("osgViewer") returns None.

I just need to reposition my camera once at the beginning of the program. Am I calling the wrong thing, or is this an osgPython bug?

Any help would be appreciated,
-- Matt
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