Hi Mathias, On 2/18/07, Mathias Fröhlich <[EMAIL PROTECTED]> wrote:
So basically I need a pre/post render Camera for each of that setups. Pre render/rtt cameras are way too slow - at least on my setup.
Yes is the way you'd have to do it right now. There might be cleaner ways if we teak the code though. One thing I have considered in the past is to allow RenderBin's to have their own PositionalStateContainer, so you would just place a subgraph in its own RenderBin with its local PositionStateContainer. This would require a mechanism for inheriting/overriding the various bins. The other possibility is to create other means for localising positional state to particular subgraphs, this could get quite complicated though, so the above might be a better path.
May be I will play with post render cameras ... Did I find that correctly that nested ones do not get a render stage? May by an other alternative is a custom drawable for that kind of stuff ...
When Camera::RenderOrder is NESTED the subgraph won't get its own RenderStage. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
