Thanks Robert,
I just saw ShadowTexture implementation from svn, I'll look over it
and maybe get the ShadowMap done following it as a template (looks
like the place I was got stuck was using different traversal masks
for the cull+draw traversal).
ps. congrats on the svn move :)
--------------------------
Radu Mihai
[EMAIL PROTECTED]
On 16-Feb-07, at 12:37 AM, Robert Osfield wrote:
HI Mihai,
I am going to have bash at implementing the ShadowMap and
ShadowTexture techniques today. Last night I checked in the
addition of an osgShadow .osg support and pseudo loader, to enable
me to switch between the various techniques easily. More on this
later.
On 2/15/07, Mihai Radu <[EMAIL PROTECTED]> wrote:
Hi Robert,
I'm having problems even allowing for a static light, so I don't
need to grab the updated position.
How do I add the PRE_RENDER [ to RTT ] Camera ? Adding a Group as
the SceneData, then adding ShadowedScene and Camera does not work :
The way to do the RTT Camera is to hide it entirely within the
ShadowMap technique, and just traverse it from with the
ShadowTechnique::cull method.
Robert.
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