Thanks Robert,

I just saw ShadowTexture implementation from svn, I'll look over it and maybe get the ShadowMap done following it as a template (looks like the place I was got stuck was using different traversal masks for the cull+draw traversal).

ps. congrats on the svn move :)

--------------------------
Radu Mihai
[EMAIL PROTECTED]



On 16-Feb-07, at 12:37 AM, Robert Osfield wrote:

HI Mihai,

I am going to have bash at implementing the ShadowMap and ShadowTexture techniques today. Last night I checked in the addition of an osgShadow .osg support and pseudo loader, to enable me to switch between the various techniques easily. More on this later.

On 2/15/07, Mihai Radu <[EMAIL PROTECTED]> wrote:
Hi Robert,

I'm having problems even allowing for a static light, so I don't need to grab the updated position. How do I add the PRE_RENDER [ to RTT ] Camera ? Adding a Group as the SceneData, then adding ShadowedScene and Camera does not work :

The way to do the RTT Camera is to hide it entirely within the ShadowMap technique, and just traverse it from with the ShadowTechnique::cull method.

Robert.


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