Opps, sorry about that. I've been hanging back waiting for the viewer shakeup to settle down.
Brian -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in delivery. NOTE: Regardless of content, this e-mail shall not operate to bind CSC to any order or other contract unless pursuant to explicit written agreement or government initiative expressly permitting the use of e-mail for such purpose. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- "Robert Osfield" <[EMAIL PROTECTED]> Sent by: [EMAIL PROTECTED] 02/20/2007 11:05 AM Please respond to osg users <[email protected]> To "osg users" <[email protected]> cc Subject Re: [osg-users] disabling automatic near far computation Hi Brian, On 2/20/07, Brian R Hill <[EMAIL PROTECTED]> wrote: I had to do it this way: viewer.getCullSettings().setComputeNearFarMode(osgUtil::CullVisitor::DO_NOT_COMPUTE_NEAR_FAR); That works for osgProducer::Viewer, but the relevant CullSettings in osgViewer::Viewer hang off the master Camera. Its this that isn't yet wired up sufficiently to work. Robert._______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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