In osgUtil, take a look at DelaunayTriangulator, TriStripVisitor, and SmoothingVisitor.
Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy > Sent: Tuesday, February 20, 2007 4:10 PM > To: osg users > Subject: [osg-users] Isosurface and OSG > > I have volume data, and I have a simple marching cubes > algorithm that creates an isosurface at any isolevel I pick. > What's returned from the algorithm is an array with the > x,y,z's (of the triangle vertices) that construct my isosurface. > > My question(s) are the the following: What are the best > classes/methods in OSG to create an optimized mesh from a raw > vertex list? And after that, what are my options for > triangle stripping/vertex normals/ etc? > > Thanks, > Jeremy > > > > ______________________________________________________________ > ______________________ > Food fight? Enjoy some healthy debate > in the Yahoo! Answers Food & Drink Q&A. > http://answers.yahoo.com/dir/?link=list&sid=396545367 > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
