[EMAIL PROTECTED]> My apologies if this is a double post - I relaized my first response was not under my subscriber email address
Robert Osfield wrote: > recommend keeping up to date with the latest in SVN as there is always > that the problems you are seeing have been fixed thanks to other > improvements. Yep I've noticed changes flying pretty rapidly > So the next question has to be which version are you working with right now? I've tried to stay current but with trying to work through this and get some displays to give me an idea whats happening I am sure I've fallen back some - I'll update from svn to get current and see how it looks. Now that I have just tried I realize I must be farther back than I recall - I still have cvs not svn - bahh. So does anyone know an easy way to update from the CVS version to the SVN - only thing I can think of (if you have some differences like I do) is create diff patch file from the cvs, checkout the SVN version and then apply the diff patch. > Another note, the run method is a simply frame loop that just iterates > until the Viewer _done is set to true - have a look at the code in > src/osgViewer/Viewer.cpp. I don't think this be a factor in the > hang. Most likely its the threads not cancelling for some reason. Yeah I've found the frame loop in src/osgViewer/Viewer.cpp and stepped through it but where I really need to get (as that loop runs pretty quick and by the time _done tests true is really to late I think) is I need to catch the ESC in the Windows which starts the terminate and then trace from there. I was thinking either thread not cancelling or some object not destroying which might still be related but I need to catch that ESCAPE to terminate. Tracing in the loop is too much code and once you drop out of the frame loop then most everything has either started destroying or is destroyed (I think). bk _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
