Hi Gerrick -- The modes GL_LIGHTING and at least one light (such as GL_LIGHT0) need to be enabled in each rendering context. You can enable these modes in the scene graph; if that scene graph is assigned to multiple SceneViews, it should "just work". Does that answer your question? Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> 303 859 9466
_____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gerrick Bivins Sent: Thursday, February 22, 2007 5:18 PM To: osg users Subject: [osg-users] lights, sceneview and multiply displays Hi All, A quick question about lighting and multiple displays. If we have a configuration (vr envrionment) with multiple displays and a scene view for each display/context: 1) does a sceneview require a light to be associated with it? 2) if so does EACH sceneview require a light? biv
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