Hi Gerrick -- The modes GL_LIGHTING and at least one light (such as
GL_LIGHT0) need to be enabled in each rendering context. You can enable
these modes in the scene graph; if that scene graph is assigned to multiple
SceneViews, it should "just work".
 
Does that answer your question?
 
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.skew-matrix.com/> 
303 859 9466
 

 

  _____  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gerrick Bivins
Sent: Thursday, February 22, 2007 5:18 PM
To: osg users
Subject: [osg-users] lights, sceneview and multiply displays


Hi All,
A quick question about lighting and multiple displays. If we have a
configuration (vr envrionment) with multiple displays and a 
scene view for each display/context:
1) does a sceneview require a light to be associated with it? 
2) if so does EACH sceneview require a light?
   
biv



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