Hi @all, I wrote a code sniplet that is a kind of height field with multiple texture support. It's simple and not very fast, but it works for our project. Maybe someone is interested in a solution to this problem until robert adds specific high performance paths for height fields. URL: http://www.stunet.tu-freiberg.de/~aulhorn/codesniplets
Michael. > Hi Michael, > > The current osg::HeightField's purpose is primarily as a primtiive to > be used for collision detection/pyhsics modelling rather than > visualization. The osg::ShapeDrawable is just a convenience class > rather than a flexible, high performing way to visualize heighfields. > > osgTerrain/osgdem exist for terrain visualization and it supports > multi-texturing. Next year I'll add some specific high performance > paths for height fields to osgTerrain, but right now you'll need to > use the off line database capabilities of osgTerrain. > > Alternatively you can use TexGen and StateSet inheritance for a second > texture that you wish overlay. See osgmultexture for an example of > this. This will work with any subgraph, be one containing a > ShapeDrawable or a whole paged database generated by > osgTerrain/osgdem. > > Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
