On Friday 23 February 2007, Robert Osfield wrote:
> On 2/23/07, Paul Martz <[EMAIL PROTECTED]> wrote:
> > Robert, please correct me if I'm wrong here. I'm just getting to writing 
the
> > QSG section on matrices...
> 
> You seem on track to me.
> 
> OpenGL books do use M x v  ordering vs. the OSG's v x M.
> 
> OSG started off use post multiplication I guess because that's what we
> were used to, we did discuss changing a number of years back but there
> was non consensus on changing so we stuck with what we have.
> 
> I do still wonder about changing it to be consistent with OpenGL books.

I think that Diggory meant the column-major vs. row-major convention of the 
matrices (OpenGL is column-major, OSG is row-major). This is indeed an easy 
trap for the unwary when one starts accessing the members of the osg::Matrix 
classes directly - you need to reverse everything and add a transposition 
here and there if you are rewriting code to use OSG. This could be a worthy 
addition to the documentation on the osg::Matrix class. 

Regarding the use of the pre/post-multiplication terms - Paul, please, be very 
explicit with what you mean in the book you are preparing. This is frequently 
the source of confusion in many books, I have seen somewhere an author say 
that "we post-multiply ..." and he multiplies M . v because the vector is 
*after* the matrix, instead of referring to the matrix as Robert does. I 
prefer to not use these terms at all and to write down the ordering 
explicitly instead in order to avoid any confusion when lecturing or speaking 
to somebody. 

Regards,

Jan



-- 

Jan Ciger
GPG public key: http://www.keyserver.net/

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