Hi Paul,

This topic, while important isn't related to the next OpenThreads
release so I'll start a new thread.

Robert.

On 2/24/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Thank you for your response, Robert.

We have been using OSG intensely for the past 2-3 years and are now in the 
integration phase of a relatively large OSG project. We are finding performance 
problems that are preventing us from passing our acceptance tests.

One of these problems is after we change a particular uniform's value, the next 
draw time is extremely large (around 80ms). Subsequent frames seem to be fine. 
The uniforms value is changing from 0.5 to 0.49999. I don't think it matters 
what the new value is but just the fact that the uniform changed values is 
causing a problem. As long as the uniform keeps the value of 0.5, there is no 
problem but immedately after it changes values is when we have a problem.

The problem also seems to be related to a texture (and probably other uniforms) 
but I am having difficulty tracking down the specifics of what is causing the 
problem. Therefore, I do not have sample code which demostrates the problem. I 
am using relatively new NVIDIA drivers. I've used stock 1.2 as well as many 
CVS/SVN version between then and now and still have this problem. It has taken 
me 2 weeks now to boil the problem down to this information.

What do you think the problem might be?


----- Original Message ----
Date: Fri, 23 Feb 2007 19:22:21 +0000
From: "Robert Osfield" <[EMAIL PROTECTED]>
Subject: Re: [osg-users] Re: Next release of OpenThreads
To: "osg users" <[email protected]>
Message-ID:
    <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Hi Paul,

On 2/23/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> What are you saying here Robert?  I have an existing
> (relatively large) OSG program that uses osgProducer
> with Producer. Switching this program to use osgViewer
> will result in my schedule and cost overruns.

This is what I have been discussing openly on osg-user for the past
four months, osgProducer will be moved out of the core OSG, and be
maintained seperately.  So rather than worry about cost overruns
please keep track of discussions.

> By saying that osgProducer/Producer is "not part of
> the core dependency chain" are you saying that you are
> no longer supporting osgProducer and therefore will
> not be testing it before this release?

osgProducer won't be part of the core OSG. osgProducer will be
released seperately and on its own release schedule.  Its such as
small project that it will likely follow along after OSG releases.  It
does depend upon Producer releases as well though, and I no longer
have any input to Producer so can't comment on Don's release schedules

> I've already found problems where my existing programs
> broke when moving to CVS/SVN code because of this
> de-emphasis on osgProducer.

Please report them, we can't fix problems we know nothing about.

>
> I'm currently spending a significant portion of my
> time tracking down strange problems with OSG that I do
> not have the time to do even more testing.
>
> I just want to work on making improvements in my
> program and not trying to hit a moving target of
> future OSG changes. I will need future releases of OSG
> for the "bug fixes" but at this time need to holdoff
> switching to new functionality.

Well sorry for ever making open source, ever improving it, ever trying
to fix bugs, ever trying to get releases out.

> What support in the future will there be for
> osgProducer/Producer for existing OSG programs?

Its open source, you can make any future you wish for it.  You have
full control over when you upgrade, you have full ability to roll bug
fixes made back into your local code.

There is no magic wand with software, it involves alot of hard graft.

Robert.



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