I modified the osgprerender and osgvertexprogram examples to use the current framebuffer:
http://binarymillenium.googlecode.com/svn/trunk/osg_vertexprogramfeedback/ http://binarymillenium.googlecode.com/svn/trunk/osg_feedback/ The second one requires wxWindows, it has a capability to grab the desktop into a scene texture also. If you put them into the examples directory they should build pretty easy, and there's cygwin .exe files provided. This page has instructions and screenshots and link to a video: http://code.google.com/p/binarymillenium/wiki/OpenSceneGraphFeedback None of that is very useful but it is fun to play with, so I thought I'd share it with the group. I've also uploaded all the cygwin OSG 1.2 dlls: http://binarymillenium.googlecode.com/files/cyg_osg_misc_dlls.zip http://binarymillenium.googlecode.com/files/cyg_osg_1_2_plugins.zip If you don't feel like trying to build OSG in cygwin those dlls are a handy shortcut. -bm
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