I modified the osgprerender and osgvertexprogram examples to use the current
framebuffer:

http://binarymillenium.googlecode.com/svn/trunk/osg_vertexprogramfeedback/
http://binarymillenium.googlecode.com/svn/trunk/osg_feedback/

The second one requires wxWindows, it has a capability to grab the desktop
into a scene texture also.

If  you put them into the examples directory they should build pretty easy,
and there's cygwin .exe files provided.  This page has instructions and
screenshots and link to a video:
http://code.google.com/p/binarymillenium/wiki/OpenSceneGraphFeedback

None of that is very useful but it is fun to play with, so I thought I'd
share it with the group.

I've also uploaded all the cygwin OSG 1.2 dlls:
http://binarymillenium.googlecode.com/files/cyg_osg_misc_dlls.zip
http://binarymillenium.googlecode.com/files/cyg_osg_1_2_plugins.zip

If you don't feel like trying to build OSG in cygwin those dlls are a handy
shortcut.

-bm
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