Hi RJ,

Producer/osgProducer isn't geared up to do this out of the box.  How
to go about it depends on how you want to decompose your scene.  You
could use two separate scene graphs, you could use node masks so that
the traversals only select the relevant parts you want.

If you are just starting out with the OSG then it might be best to
move across to osgViewer, its much closer to the metal w.r.t the scene
graph than Producer, you'll be able to cull traversal masks on each of
the osg::Camera assigned to each GPU to dice up your scene.

Doing the same with Producer/osgProducer will require you to get the
SceneHandler for the  RenderSurface in question, them casting to
OsgSceneHandler, then grabbing the SceneView,and then the CullSettings
attached to it.

Robert.





On 2/25/07, RJ <[EMAIL PROTECTED]> wrote:
Hi All,
I want to render two half of my geometry on two different GPUs using
Producer. Can some body give me some hints on that.
best regards
Rahul Jain

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