Hi RJ, Producer/osgProducer isn't geared up to do this out of the box. How to go about it depends on how you want to decompose your scene. You could use two separate scene graphs, you could use node masks so that the traversals only select the relevant parts you want.
If you are just starting out with the OSG then it might be best to move across to osgViewer, its much closer to the metal w.r.t the scene graph than Producer, you'll be able to cull traversal masks on each of the osg::Camera assigned to each GPU to dice up your scene. Doing the same with Producer/osgProducer will require you to get the SceneHandler for the RenderSurface in question, them casting to OsgSceneHandler, then grabbing the SceneView,and then the CullSettings attached to it. Robert. On 2/25/07, RJ <[EMAIL PROTECTED]> wrote:
Hi All, I want to render two half of my geometry on two different GPUs using Producer. Can some body give me some hints on that. best regards Rahul Jain _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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