> > #include <gl\GLee.h> // (no need to link to gl.h) > > ... > Yeah, that was like fingernails on a blackboard when I saw > it. ;) Not only that, it should be <GL/GLee.h> if it is > intended to be installed alongside gl.h. I emailed the > library author to point that out.
Doesn't this really need to be: #ifdef __APPLE__ # include <OpenGL/GLee.h> #else # include <GL/GLee.h> #endif Anyhow, kudos to Mike on getting OSG into the SDK because he lit the fire under my rear to put the OSG page in there after I blew it off for several months. >From what I understand about the SDK, the call for participation went out, but few responded. Noticeably missing are Mesa3D and freeglut. Hopefully they, along with GLEW, will hop on the bandwagon. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
