Hi Robert,

How far advanced are you with gl2benchmark? What is your delivery schedule?

Some people tested it yesterday and reported their results. Some useful comments came and i have to implement more functionality and exception handling for old hardware, ati hardware :-) etc.

The first version is packaged for debian ( and OSG,OT,OP dependencies ) and is installing and working on non
developer installations. sid works, etch should also work.

Is not public until data from systeminfo and glxinfo is also part of the whole thing. We try to make an overview over most possible system information. Some people helping with testing and packaging, so it is not a long time to get gl2benchmark public.


I would love to see a good benchmark suit based on the OSG.  I'm not
sure our data is a good base for this though, you really want
something a bit larger.

I'd like to see a refresh of the OpenSceneGraph-Data in this direction
too. Perhaps its time to make a call for cool models :-)

yes, the testpart which uses osgprerender already uses 2 large, nice landscape images, testing realtime image processing (a fragment shader) on prerender stage and mapping the results on the flag geometry.

I wish to 'facelift' all testscenes step by step. The first thing for now is to get most possible lower layer system info into the application.


regards, Markus


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