Hi everyone,
I have been searching the code and documentation but can't find my
solution. I would like to avoid the effect that a visualisation holds a
little when a texture or so is being prepared and uploaded to memory,
when it comes in the viewing frustum. At least, I think that this is
causing the effect.
Can I force all the loaded data to upload to the rendering context right
after loading/building a scene graph? I have been looking into
osgDB::DatabasePager but I am wondering whether this is the right spot.
Can someone help me with this?
Thanks a lot
Raymond
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