Hi everyone,

I have been searching the code and documentation but can't find my solution. I would like to avoid the effect that a visualisation holds a little when a texture or so is being prepared and uploaded to memory, when it comes in the viewing frustum. At least, I think that this is causing the effect.

Can I force all the loaded data to upload to the rendering context right after loading/building a scene graph? I have been looking into osgDB::DatabasePager but I am wondering whether this is the right spot.

Can someone help me with this?
Thanks a lot
Raymond

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