Hi Alberto,

It looks the same as before with the texture modification.  And yes, I did
verify that the new texture is in place.

VTree has no special tree node.  Somehow it just figures out how to render
the tree better.  Basically, I want to reverse engineer whatever it is
doing.

Zach

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alberto Luaces
Sent: Wednesday, February 28, 2007 11:14
To: osg users
Subject: Re: [osg-users] Alpha priority

Hi Zach,

El Miércoles, 28 de Febrero de 2007 16:54, Zach Deedler escribió:
> Just modifying the texture to have 0 or 1 alpha values didn't work.

I'm just curious: what artifacts do you see now?

> Also, I looked at this same tree using VTree (a graphics API), and it 
> doesn't have the same problem.  This is weird because Multigen Creator 
> does show the problem.  So, somehow VTree is doing what we want to do, 
> without being given any extra information.  I know it doesn't just 
> reject alpha values between 0 and 1 because we have other objects that 
> have alpha values between 0 and 1 show up just fine (vehicles).
> VTree:
>  
> I can try changing AlphaFunc, but how can I detect that I want to do 
> this for only my trees, as VTree does?   Anybody know?

Does VTree have a special "tree node"?

Alberto
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