Hi Alberto, It looks the same as before with the texture modification. And yes, I did verify that the new texture is in place.
VTree has no special tree node. Somehow it just figures out how to render the tree better. Basically, I want to reverse engineer whatever it is doing. Zach -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alberto Luaces Sent: Wednesday, February 28, 2007 11:14 To: osg users Subject: Re: [osg-users] Alpha priority Hi Zach, El Miércoles, 28 de Febrero de 2007 16:54, Zach Deedler escribió: > Just modifying the texture to have 0 or 1 alpha values didn't work. I'm just curious: what artifacts do you see now? > Also, I looked at this same tree using VTree (a graphics API), and it > doesn't have the same problem. This is weird because Multigen Creator > does show the problem. So, somehow VTree is doing what we want to do, > without being given any extra information. I know it doesn't just > reject alpha values between 0 and 1 because we have other objects that > have alpha values between 0 and 1 show up just fine (vehicles). > VTree: > > I can try changing AlphaFunc, but how can I detect that I want to do > this for only my trees, as VTree does? Anybody know? Does VTree have a special "tree node"? Alberto _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
