Use osg::Geometry to store the vertex and index data. You'll need to specify
an osg::PrimitiveSet to tell OSG how to render the data;
osg::DrawElementsUShort might be a good PrimitiveSet for you to use.

Look at the osggeometry example program.
   -Paul


> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
> Sent: Thursday, March 01, 2007 2:00 PM
> To: osg users
> Subject: [osg-users] Newbie Efficiency Question
> 
> I have a very large model which I want to render in a more 
> efficient manner.  What I have is this:
> 
> (1) Vec3Array with the vertices's of my model.  Where each 
> vertex is listed ONLY once.
> (2) An int[] array with integer indices's into my Vec3Array 
> model that build the triangle polygons to give my model it's surface.
> 
> Now my questions is this:  What are the more efficient 
> classes and their methods (in osg*) to construct this very 
> large model and render it in OpenSceneGraph?
> 
> Thanks,
> Jeremy
> 
> 
>  
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