El Viernes, 2 de Marzo de 2007 02:31, www.hesicong.net escribió:
> 1.How can I write a PIPE class to draw it(or which class should I
> inherit from). This pipe will be used for my collision detect.

I think you haven't got to inherit from anything, just create the 3D geometry 
for your object. You can take a look to the osggeometry example to see how it 
can be done if you create your pipe procedurally or osgviewer if you load it 
from disk.

> 2.OpenSceneGraph Intersection detect is suit for my project? And how can
> I use it?

I think OSG's intersection detection is not suited for what you are looking 
for. It is intended primarily for visualization culling. Please someone 
correct me if I'm wrong but I think at the moment there isn't any OSG class 
that deals with collisions of a pair of 3D objects at "triangle" level. For 
this matter, you can use a general collision detection library like OPCODE

http://www.codercorner.com/Opcode.htm

I'm currently testing it and for the moment it's giving good results.

Alberto
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