Hi Mathieu,

I haven't tried SLI yet, but I have read some docs from NVidia about
getting best performance from SLI and it looks like they don't want to
app to do things like using glViewport which the OSG does, there are a
few other odd cavates.  I suspect NVidia and ATI have various driver
detection hacks to tweak things for games to twist things to their own
rules.

SLI is basically a hack to make single threaded, single graphics
context applications work on two graphics cards.  It's shoddy way to
do things that only can help in fill limited apps.  Its much better to
do this type of management at the scene graph level, something that
the OSG is capable of, and particularily well suited for taking
advantage of multi-core CPU and dual GPU machines.  The only stumbling
block is that the compositing that SLI does is not something that has
extension to support yet, and this I find *very* frustrating.

Personally I'm pretty appalled by the literature that NVidia has
pushed out about SLI, they recommend things like disabling Vsync to
prevent the latency of AFR(alternative frame rendering) from killing
response times, yet never mention about the bad effects it has on
visual quality.  What is the point of being able to double
anti-aliasing for better visual quality if you visual quality is
destroyed by tearing?  Its totally taking the piss, a clear indication
that marketing driods have won the battle.

Its so sad that such great hardware gets sucked off with nonsense like
this, rather than messing around with hacky drivers to get slightly
better frame rates with vsync off they should spend their time on
exposing extensions to help us graphics professional make use the best
use of their hardware.

Robert.



On 3/5/07, Mathieu MARACHE <[EMAIL PROTECTED]> wrote:
Hi all,

I've looked throughout the mail archive for a explicit use of SLI (2
cards for one output) and didn't find any, the only use found is 2
cards 2 outputs.
I did some testing under Windows and Linux and neither tests did have
any noticeable acceleration using any of the SLI modes (AFR or SFR)

Did anybody tried to use OSG in SLI mode and thus was able to have
noticeable acceleration or is this a 'feature' and OSG can't by design
use SLI configurations ?

--
Mathieu
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