Thanks Robert,
I managed to clip the HUD in the second viewport using masking. I will take
a look at the SVN example anyways.

On 3/6/07, Robert Osfield <[EMAIL PROTECTED]> wrote:

Hi Calin,

On 3/6/07, Calin Negru <[EMAIL PROTECTED]> wrote:
> I've solved my cursor problem but I got into another. I'm using
two  cameras
>  and the GUI shows on both of them. I need the second viewport clear.
>
> http://calinnegru.googlepages.com/Badhud.jpg
>
> How can I have the HUD only in one viewport?

Yes, but you'll need to use the new osgViewer library.  Have a look at
the osghud example in SVN, it provide three different ways of doing
HUDs, one is old Camera in sync trick that exhibits the problems you
are seeing, the other methods place the HUD Camera in the viewer and
allow for more control over placement.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/




--
Calin Negru
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to