I have two isosurface models, one contained in the
other.  Both are slightly transparent so you can see
the "shelling" of the model.  I'm having rendering
problems with the shelling... namely the following:

(1) When I move around the scene, sometimes one of the
shells just disappears and then pops back into view,
depending on my position.

Is there a flag I need to turn on/off to prevent this?

Thanks,
Jeremy


 
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