Hi Robert, Dredging this topic up again, I updated to the latest wrappers today and found that osg::CullStack was still suppressed even after you made your changes.
I'm assuming this is just an oversight; so do you mind re-enabling it? A modified genwrapper.conf is attached. Thanks, -Mike > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Mike Wittman > Sent: Wednesday, February 21, 2007 9:29 AM > To: osg users > Subject: RE: [osg-users] osg::CullStack reflector > > Hi Robert, > > > To go over the hurdle I have gone ahead and changed the affected > > methods to return RefMatrix* rather than RefMatrix&. So CullStack now > > works fine in the wrappers, but it did require a number of changes to > > the OSG. Using a pointer rather than a & is no bad thing in this > > instance so I'm happy with this change. > > Ok, thanks. That resolves the immediate problem. > > > Being able to to properly hanve T& and const T& is important for the > > wrappers though, as this problem has arisen a number of times, and > > converting to * isn't alway approrpriate. There is also a performance > > penalty involved in constructor objects you don't need to construct. > > There's also an object slicing problem if the function returns a > subclass of the declared return type. I'll see if I can't resolve the > reference-return issue with the change I mentioned. > > -Mike > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/
genwrapper.conf
Description: genwrapper.conf
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