Hello all,
is it possible (and how) to change the active node on a switch node during
the drawing traverse?
I would like to have different active nodes depending on the path of
rendering that the node occurs in. For example, suppose all the geometries
have Ruined status and Normal status, and suppose I have "Optimic" and
"Pasimic" cameras. I want the active nodes be changed depending on the
current camera in the rendering path.
is it possible?

thanks,
Guy.
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