Hello all, is it possible (and how) to change the active node on a switch node during the drawing traverse? I would like to have different active nodes depending on the path of rendering that the node occurs in. For example, suppose all the geometries have Ruined status and Normal status, and suppose I have "Optimic" and "Pasimic" cameras. I want the active nodes be changed depending on the current camera in the rendering path. is it possible?
thanks, Guy.
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