Hi all,

Probably a stupi quetsion, but I a m trying to set up the projection matrix of the display using the following code :

   // realize the viewer

   pViewer->realize();

   osgProducer::Viewer::SceneHandlerList &shl = pViewer->getSceneHandlerList();

   for (osgProducer::Viewer::SceneHandlerList::iterator i=shl.begin(); 
i!=shl.end(); ++i)

   {

osgUtil::SceneView* sv =(*i)->getSceneView() ; osg::CameraNode* camNode = new osg::CameraNode ; // stupid projection matrix camNode->setProjectionMatrixAsOrtho(-10,10,-10,10,-10,10);
       sv->setCamera(camNode);

  }

//Run the viewer ( sync update frame )
   pViewer->run();


And it seems that whatever the projection is, there is no difference to the display ( always a standard camera , with none of my exotic projections ) ...

Any hints or help ? Am I doing something wrong ?

Thanks for ANY help

--

Remy Deslignes

Ingenieur Developement / Software Engineer
Tel: +33 (0)1.53.90.11.19

===========================================
Silicon Worlds S.A.
224, rue Saint Denis
75002 Paris  France
Tel: +33 (0)1.53.90.11.11
Fax: +33 (0)1.53.90.11.12
http://www.silicon-worlds.fr
===========================================

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