> Just my 2 cents about multi-pass: if you need to
> fall back to this approach
> (rather than the multi-stage, which is more
> efficient, but sometimes does
> not give the result you want) I had implemented it
> using multiple
> inheritance in the graph. You can have 2 different
> geodes, each with its own
> stateset (with texturing, alpha and depth modes,
> etc.) as parents of the
> same geometry. Then you attach those geodes to the
> same group; the order in
> which you call group->addChild(geodes[pass_i]) is
> simply the order in which
> passes are drawn.

Hi, thanks, exactly what I needed (I suspected it can
be done this way, just needed a confirmation).



 
____________________________________________________________________________________
Don't pick lemons.
See all the new 2007 cars at Yahoo! Autos.
http://autos.yahoo.com/new_cars.html 
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to