On 3/9/07, Paul Speed <[EMAIL PROTECTED]> wrote:
I also feel like this is one of the more confusing aspects of OSG and
I've tried to wrap my brain around it occasionally for a few years.  I
get it and then promptly forget again.

Here here.

I wrote the system, I'm unhappy with its complexity.

The problem is that managing runtime customizable multi-pass,
multi-stage rendering is not straight forward, and unfortunately this
complexity has spilled over into the API to control it.  I haven't yet
found a neat way of making it more straight forward without loosing
the power that it provides.  One day I will, but it'll take a period
of quiet contemplation, but alas its been about 6 years since I had
that...

Robert.
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