mersi

On 3/13/07, Mihai Radu <[EMAIL PROTECTED]> wrote:

 Hi Calin,

If you look closely, only that View has a PickHandler added to it. So you
use that as a basis for your experiments, once it's behaving how you want
it, you can apply other instances of the calss to the various Views.

Salut
Mihai

Calin Negru wrote:

I've played a bit with the example. I managed to select the object but I
can do it only if the camera is really close to the object and only in the
lower-right view.
http://calinnegru.googlepages.com/MultipleCamerasSelect.jpg

On 3/13/07, Calin Negru <[EMAIL PROTECTED] > wrote:
>
> I've just noticed the SVN version of osgmultiplecameras example is
> changed.  That's pretty close to what I'm looking the only problem with the
> example is that it doesn't do picking inside windows i.e you can rotate
> the model in the window even when the cursor is not on top of the object.
> I'm still studying the code.
>
> On 3/13/07, Calin Negru < [EMAIL PROTECTED]> wrote:
> >
> > Do I use viewer->computeIntersections as usually when the viewer is
> > composite (available in SVN)?
> > How does it know in which of the two cameras I'm doing picking?
> >
> > --
> > Calin Negru
>
>
>
>
>  --
> Calin Negru




--
Calin Negru

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