mersi On 3/13/07, Mihai Radu <[EMAIL PROTECTED]> wrote:
Hi Calin, If you look closely, only that View has a PickHandler added to it. So you use that as a basis for your experiments, once it's behaving how you want it, you can apply other instances of the calss to the various Views. Salut Mihai Calin Negru wrote: I've played a bit with the example. I managed to select the object but I can do it only if the camera is really close to the object and only in the lower-right view. http://calinnegru.googlepages.com/MultipleCamerasSelect.jpg On 3/13/07, Calin Negru <[EMAIL PROTECTED] > wrote: > > I've just noticed the SVN version of osgmultiplecameras example is > changed. That's pretty close to what I'm looking the only problem with the > example is that it doesn't do picking inside windows i.e you can rotate > the model in the window even when the cursor is not on top of the object. > I'm still studying the code. > > On 3/13/07, Calin Negru < [EMAIL PROTECTED]> wrote: > > > > Do I use viewer->computeIntersections as usually when the viewer is > > composite (available in SVN)? > > How does it know in which of the two cameras I'm doing picking? > > > > -- > > Calin Negru > > > > > -- > Calin Negru -- Calin Negru ------------------------------ _______________________________________________ osg-users mailing list [EMAIL PROTECTED]://openscenegraph.net/mailman/listinfo/osg-usershttp://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
-- Calin Negru
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