On Thu, 2007-03-15 at 16:23 -0400, Zach Deedler wrote: > Hi Jeremy, > > Yeah, I'm trying to figure out how to create discrete levels of detail, > within the file, and have it animate fluently in the transition. Doesn't > the cal3d_miniviewer use OpenGL, though, and not OpenSceneGraph?
Well, there are at least two easy-to-use Cal3D OSG NodeKits--one by the guys at Underware (which is GPL) and the other (original) which is LGPL. I'm also working on my own Cal3D NodeKit to do the animation in a vertex shader (which gives me about 500% performance improvement), which I'll hopefully have done soon. The NodeKit may provide some easy wasy to set the LOD level, but if not--it's a simple method call to setLodLevel(). > We use the 3DS Max exporter, but I don't believe it allows for LODs. Ack--I wasn't aware of that. :( > Zach > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy L. Moles > Sent: Thursday, March 15, 2007 15:40 > To: osg users > Subject: Re: [osg-users] cal3d LODs > > On Thu, 2007-03-15 at 15:27 -0400, Zach Deedler wrote: > > Hello osg-animators, > > > > Sorry about all the emails recently. I'm just trying to finish up a > > project. Thanks for all the help. It has saved me some time, and > > thus gained me some sleep. > > > > I know this isn't the place to discuss cal3d, but this place has the > > smartest people, and maybe some people have some experience with cal3d > here. > > > > Has anyone played around with creating LODs for Cal3d or ReplicantBody > > models? We have some nice cal3d models, but they have too much geometry. > > Palle Raabjerg and I recently attempted to rewrite the Blender exporter--and > I know he had a whack at creating a better LOD algorithm--but I'm not sure > he had enough time to make it really functional. If you're using one of the > other exporters however, it may work a lot better. :) > > The model format itself supports LOD (fire up the cal3d_miniviewer and use > the 1-9 keys), it's just a matter of exporting it correctly. > > > Thanks. > > > > > > Zach > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://openscenegraph.net/mailman/listinfo/osg-users > > http://www.openscenegraph.org/ > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
